"Having" Mode and "Being" Mode
The American essayist and biographer Agnes Repplier saw leisure as necessary for the completion not just of individuals but of civilizations. Leisure, she noted, “has a distinct and honorable place wherever nations are released from the pressure of their first rude needs, their first homely toil, and the rise of happier levels of grace and intellectual repose.” She believed that every investment and allowance should be made to support a leisure class—a fortunati—not so that its member...There were issues with this book, but I appreciate how the Critical Theory aspects of it serve as a sort of "red pill" to break us out of our complacent acceptance of the world--specifically in video games. Many reviews complain about the erudite verbiage, but all Critical Theory makes use of newly-invented words in order to circumvent our preconceptions about the social constructs that rule our lives. I appreciated the concept of the "allegorithm" of how the programming of games is used to define a world, the questioning of "play" in games when really many games are actually work, criticizing the concept of "flow" and calling it "non-contemplation," and the idea that the best gamers are merely the ones who most internalize the algorithms. This book is not for everyone. It is dense and obtuse, but also highly effective and will be very enjoyable for the right readers.